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UNIT NAME: Paz Vizsla
ALIGNMENT: Light
CATEGORIES: Tank, Mandalorian
- Resilient, difficult to dislodge Tank who protects his allies
- Moderate to high damage output (for a Tank), makes him difficult to ignore
- Build and spend playstyle using his Overheat resource
- Required for the upcoming Bo-Katan (Mand’alor) Epic Confrontation
Inspiration:
- (Spoiler)
From his on screen scenes in The Mandalorian, in particular Season 3 where we see him protecting other Mandalorians by bringing his arsenal to bear
- Even though we never actually see Paz use his flamethrower in any of his appearances, we wanted to make sure it was part of his kit as it is a prominent part of his arsenal
- Heat and Overheat are directly inspired by his impressive firepower (Spoiler)
(like his gun overheating during his last stand)
and, of course, giving the flamethrower more utility than just area damage
Strategy Tips:
Stacking Overheat as much as you can will help you get the most out of Vengeful Incineration’s effects
Although Overheat gives Paz negatives towards his Tenacity, modding him with Health mods is a good way of making sure he stays on the field
FAQ:
Why does Paz recover Health and gain Damage Immunity when he gets knocked to 1% health when he’s about to be defeated in his upcoming turn anyways?
There are several edge cases that came up during playtesting for this bonus turn which would deny it from happening (as he’d be insta defeated from a Damage Over Time, for example), and it was just a tremendous feel bad moment. Although there are instances where this can still happen, these effects are intended to give him a better chance at achieving his full “cool” moment.
No, it can only stack to 10 but then persists until Paz is defeated.Does Overheat expire?
No, it can only stack to 20 but then persists until Paz is defeated or his second Special, Vengeful Incineration, is usedFor his Basic and first Special, do the effects of Heat and Overheat stack or are they exclusive?
They will stack! So, for example on his Basic ability, if Paz had 10 stacks of Heat and 20 stacks of Overheat, he would benefit from both effects listed on his Basic for having 5+ stacks of Heat and 1+ stack of OverheatHow do Heat and Overheat work together?
Paz gains the Heat buff by using his Basic ability (Stalwart Barrage), first Special ability (Ancestral Broadside), and when he loses stacks of Resilient Defense; Heat stacks up to 10 and gives Paz additional Potency for each stack. Additionally, Stalwart Barrage and Ancestral Broadside gain different effects based on the number of Heat stacks he has.
When Paz is at max Heat stacks (10), instead of Stalwart Barrage, Ancestral Broadside, and losing stacks of Resilient Defense generating Heat, they will now instead generate a new debuff, Overheat. Overheat gives Paz additional Offense per stack at the cost of losing some Tenacity, and Stalwart Barrage and Ancestral Broadside will have even more added effects based on the number of stacks of Overheat he has.
And finally, his second Special ability (Vengeful Incineration) can “dump” his stacks of Overheat for bonus damageHow do you acquire Paz Vizsla?
They are a Marquee characterDoes this version dispense candy from his neck?
You are confusing this character with Pez VizslaBo-Katan (Mand’alor) High Level Character Preview
Bo will heavily interact with True Damage so characters like Paz Vizsla and The Mandalorian (Beskar Armor) will synergize with her. Additionally, Bo will introduce a new stacking locked buff for Light Side Mandalorians that increases their Defense and Health, which will make Paz very very VERY tanky. Once the whole squad is assembled, they will be able to compete with Galactic Legends in Grand Arenas with Bo’s Omicrons. With her Omicrons and an upcoming Datacron affix, Bo will be a powerhouse to be reckoned with…
Bo will unlock at 7* from her event and will not require shipment currencies to finish her shards like you did for General Skywalker and Malak. Feel free to spend your GETs!
Have questions about Paz Vizsla, CLICK HERE
ABILITIES:
BASIC: Stalwart Barrage
Final Text:
Deal Physical damage 3 times to target enemy.
Gain 3 stacks of Heat (max 10) or Overheat (max 20) until the end of the battle, which can't be copied, dispelled, or prevented.
5+ Stacks of Heat: Gain 1 stack of Resilient Defense (max 10) until the end of the encounter
1+ Stack of Overheat: Deal an additional instance of True damage to target enemy, which can't be evaded
SPECIAL 1: Ancestral Broadside (Cooldown: 3)
Final Text:
Deal Physical damage to all enemies and inflict Breach and Critical Damage Down for 2 turns.
Gain 5 stacks of Heat (max 10) or Overheat (max 20) until the end of the battle, which can't be copied, dispelled, or prevented. Gain 1 stack of Resilient Defense (max 10) until the end of the encounter. Mandalorian allies recover Protection equal to 10% of Paz's Max Protection.
5+ Stacks of Heat: Light Side Mandalorian allies gain Critical Avoidance Up for 2 turns
10 Stacks of Heat: Inflict Daze on all enemies for 1 turn
5+ Stacks of Overheat: Remove 15% Turn Meter from all enemies
SPECIAL 2: Vengeful Incineration (Cooldown: 3) (Zeta)
Final Text:
Deal Physical damage to all enemies and inflict Burning for 2 turns. Inflict Expose and Stagger on target enemy for 1 turn. Paz gains Protection Up (50%) and Retribution for 2 turns.
This ability deals 30% more damage for each stack of Overheat Paz has. Remove all stacks of Overheat.
UNIQUE 1: Legacy of House Vizsla (Zeta, Omicron)
Final Text:
At the start of battle, Paz gains 10% Defense and Max Health for each other Mandalorian ally and 15% Defense and Max Health for each other Light Side Mandalorian ally. Whenever Paz gains Taunt, he dispels it and gains 2 stacks of Resilient Defense (max 10) until the end of the encounter. Paz has +10% Critical Avoidance and Defense for each stack of Resilient Defense he has.
At the start of each encounter if the ally in the Leader slot is a Light Side Mandalorian: Paz gains Frenzy for 2 turns and 2 stacks of Resilient Defense (max 10) until the end of the encounter.
Whenever Paz loses a stack of Resilient Defense, he gains 1 stack of Heat (max 10) until the end of the battle, which can't be copied, dispelled, or prevented. At 10 stacks, abilities and effects that generate Heat instead generate Overheat (stacking, max 20) until the end of the battle, which can't be copied, dispelled, or prevented. Whenever he gains Overheat, he gains 10% Turn Meter. Whenever he is inflicted with a debuff that can be dispelled, he gains 5% Turn Meter.
The first time Paz reaches 1% Health, he dispels all debuffs on himself, recovers 100% Health, gains Damage Immunity for 1 turn, takes a bonus turn, and then is defeated, and all other Light Side Mandalorian allies recover 100% Protection. During this bonus turn, his cooldowns are reset, he has +100% Offense, and his Heat and Overheat stacks are set to max.
Heat: +10% Potency per stack; abilities gain additional effects based on the number of stacks.
Overheat: +10% Offense and -5% Tenacity per stack; abilities gain additional effects based on the number of stacks.
While in Territory Battles: Paz has +25% Defense, Max Health, and Max Protection.
At the start of each encounter, Paz gains 3 stacks of Resilient Defense (max 10) until the end of the encounter.
Whenever an enemy is revived, Paz gains:
5 stacks of Heat (max 10) or Overheat (max 20) until the end of battle which can't be copied, dispelled, or prevented
3 stacks of Resilient Defense (max 10) until the end of the encounter
50% Turn Meter
All Light Side Mandalorian allies recover 50% Health and Protection
Inflict all enemies with Healing Immunity for 2 turns which can't be evaded or resisted