Sakura: Bloom In Summer Analysis and Theorycraft | Nikke: Goddess of Victory (2024)

Table of Contents

  • Basic Information
  • Overview
    • Newbie/Incomplete Box Section
  • Skills
  • Skill 1: Bloom
  • Skill 2: Full Glory
  • Burst: Ephemeral Splendor
  • Campaign
  • Arena
  • Special Interception | Solo Raid | Union Raid
    • Special Interception
    • Solo Raid | Union Raid
  • Closing Thoughts
  • Expected Skill Priority
  • Expected Ratings
Sakura: Bloom In Summer Analysis and Theorycraft | Nikke: Goddess of Victory (1)

Note: This was made Before the release of Sakura: Bloom In Summer. A more detailed analysis and guide will be published once testing has been done after her release.

Basic Information

  • Skill 1: Bloom
  • Skill 2: Full Glory
  • Burst: Ephemeral Splendor
  • Cooldown: 40s
  • Rarity: SSR
  • Burst: III
  • Weapon: AR
  • Class: Attacker
  • Element: Wind
  • Manufacturer: Tetra
  • Squad: Underworld Queen
  • Weapon Name: Ichigenkin


  • Can compete with Scarlet in regards to DPS depending on ATK buffs (Sakura’s Favor) or if boss core can be easily hit by AR’s (Scarlet’s Favor).
  • Extremely burst reliant, Nuke HURTS
  • Fills the wind weak DPS niche. Currently only Scarlet: Black Shadow is the only viable Wind Nikke as of now.
  • Relies on Destruction of parts for consistent DoT on her skill 2

Newbie/Incomplete Box Section

Sakura: Bloom in Summer is a Damage over Time DPS that is only to be used against bosses. This is due to her skills being of single target nature, where Campaign stages greatly favor Area of Effect skills. She is able to deal great damage due to her burst, which should be activated as much as possible.

She’ll serve you well in PvP(?) and PvE (Bosses) if the Commander does not have much DPS’s such as Modernia/Scarlet: Black Shadow/Alice/Red Hood/Snow White. While Sakura isn’t top tier DPS, she is definitely viable and a strong Nikke by her own right.

She is comparable/rivals/or can exceed depending on team Scarlet’s Damage without harming herself, if the player can provide Sakura with enough ATK buffs


Sakura: Bloom In Summer Analysis and Theorycraft | Nikke: Goddess of Victory (2)

Skill 1: Bloom

Activates at the start of the battle. Affects self.
Forcefully uses Skill 2
Activates when an ally or self destroys an enemy’s part. Affects self during Dancing Flower.
Dancing Flower Duration ▲ 10.02 sec.
Activates when an ally or self destroys an enemy’s part. Affects all enemies who are in
Sakura Petals status.
Sakura Petals Duration ▲ 10.02 sec.

Simple Skill one. Makes sure that Sakura’s Skill 2’s uptime is a lot more consistent after breaking a part. Although how it interacts with Skill 2 is vaguely worded, I will write the rest of my thoughts under the assumption the duration of the active skill can be increased infinitely if there are enough parts to destroy. Will be changed ASAP if otherwise.

Skill 2: Full Glory

Affects self.
Dancing Flower: Attack Damage ▲ 15.64% for 15 sec.
Affects the enemy with the highest ATK.
Sakura Petals: Deals 256% of final ATK as sustained damage every 1 sec for 15 sec.

256% of ATK per second is a good amount of damage, to put this into perspective. her base weapon (13.65%) fires at a rate of 12/s.

13.65% x 12 = 163.8% of ATK per second. Sakura’s Active already does more than her base weapon.

Burst: Ephemeral Splendor

Affects random enemies.
Deals 457.14% of final ATK as damage.
Attacks sequentially for I0 time(s).
Affects the same target(s).
Deals 35.16% of final ATK as sustained damage every 1 sec.
stacks up to I0 times(s) and lasts for 10 sec.

Great burst against bosses. This ATK deals 457.14% of ATK 10 times, not only that, it is possible that this burst’s ATK% values is affected by FBM (1.5x) due to the short delay of the consecutive hits from her burst.

In theory, it would deal (457.14%) + (457.14 x 1.5 x 9) = 6,171% of ATK
x 1.2 (Skill 2, Skill 1 Sustain Buff) = 7,862% of ATK in one burst

Not to mention that we still have 35.16% (x10) of DoT per second after, which should also be affected by FBM. Without a doubt, one the the harder hitting bursts in Nikke, easily.

Sakura Vs Scarlet

Since Scarlet is the “measuring line” for being meta or not, I’ll be “comparing” Scarlet and Sakura.

Sakura’s burst damage puts her ahead of Scarlet initially. However, Scarlet’s overtuned ATK% and base normal ATK values will catch up over time to Sakura’s bursty damage nature, with the gap closed a bit faster if there are no more parts to destroy.

This can be changed if Sakura gets a designated ATK buffer. Because of her high skill values, ATK buffs are all the more better for her if able to be provided. Overload ATK lines of gear is much more valuable for Sakura just because of this reason.

This is under the realistic assumption that Scarlet isn’t able to consistently core hit the target. There are very few bosses with very open cores (Material H, Motherwhale). If Scarlet is able to core hit, Scarlet will get the DPS edge over Sakura.

A good thing about Sakura is that she is not overly reliant on a team comp (instant reload comp) or Maximum Ammo rolls, and can function by her lonesome in boss battles.


Unfortunately, the underworld queen has no spot for Campaign. Sakura’s skills are quite anti-Campaign even. Her active does not transfer if target is destroyed, and her burst hits at random, which is not that much better/worse than distributed damage. She would not be that much better from a low-tier Assault Rifle DPS.


Summer Sakura has a surprisingly interesting kit, her S2 gives you 15 seconds of decent DoT on the highest ATK enemy, while her burst randomly targets 10 times, deals good damage and gives an extra DoT.

Being a Wind Nikke makes her really effective for dealing with units such as Laplace and RH, and you don’t even need to burst with her for the S2 DoT.
I think there’s potential to do interesting setups with her, but it could take a while for her to find her footing in the meta.

Special Interception | Solo Raid | Union Raid

Sakura: Bloom in Summer is in a slightly awkward spot. While her skill values are good, and would love ATK buffs, it is still not enough to justify using Crown, Liter, or Naga for her. This would just leave her with Summer Rosana, who also does not buff ATK very well either.

Sakura: Bloom in Summer heavily relies on ATK buffs when looking at her from a Solo Raid angle.

Special Interception

Sakura would be great for newbies/mid-game Commanders in all special interceptions. Since the Commander only needs one team, Sakura is free to hog all the ATK damage supports (Liter, Crown, Naga, etc.) to be able to deal massive damage. While She isn’t at the tier of Scarlet: Black Shadow, Sakura can exceed her alcoholic self (OG Scarlet) without the HP drain.

Solo Raid | Union Raid

Sakura: Bloom in Summer definitely pulls enough of her weight to be team 4-5 on wind weak content. Since Solo raids usually have limited parts, Sakura’s DPS suffers a bit. Current Solo raid will most likely be tailored after her kit, so parts will most likely respawn often.

Outside of Raids tailored for Sakura, it may be possible for her to contend in the team 5 slot purely because Rosanna: Chic Ocean is such a good buffer universally, while also providing an additional sustain damage for her as well.

Closing Thoughts

Sakura: Bloom in Summer is definitely a good Nikke, not quite hitting the “must pull” mark, but she definitely has value for wind weak content. Meta has grown where a OG Scarlet tier +~ Boss Killer Character is not a must pull anymore, crazy.

Pulling her is still recommended, but I’d recommend gunning for Rosanna: Chic Ocean first if the Commander is running short on gems, then trying your luck on Sakura: Bloom in Summer.

Expected Skill Priority

NikkeBudget Skill InvestmentsRecommended Skill InvestmentsSkill PriorityNotesInvestment Priority
Sakura: Bloom in SummerSkill 1: 4
Skill 2 : 7
Burst : 7
Skill 1: 4+
Skill 2 : 10
Burst : 10
S2 > S1Skill 1 is a bit niche, since it requires parts to be destroyed, and just increases skill uptime by a limited amount. Bosses that are tailor made for her will most likely have consistent/Respawning parts anyways

Skill 2 provides half uptime of strong DoT against bosses with no parts, also has better offensive buffs than what skill 1 provides

Burst is significant amount of where her damage will come from.


Expected Ratings

Rather rough estimations of ratings for Sakura.

Overall (PvE)A
Arena(?), Needs actual testing
Sakura: Bloom In Summer Analysis and Theorycraft | Nikke: Goddess of Victory (2024)
Top Articles
Latest Posts
Article information

Author: Neely Ledner

Last Updated:

Views: 6225

Rating: 4.1 / 5 (42 voted)

Reviews: 81% of readers found this page helpful

Author information

Name: Neely Ledner

Birthday: 1998-06-09

Address: 443 Barrows Terrace, New Jodyberg, CO 57462-5329

Phone: +2433516856029

Job: Central Legal Facilitator

Hobby: Backpacking, Jogging, Magic, Driving, Macrame, Embroidery, Foraging

Introduction: My name is Neely Ledner, I am a bright, determined, beautiful, adventurous, adventurous, spotless, calm person who loves writing and wants to share my knowledge and understanding with you.